![]() ![]() If you are looking for some of the best online roleplay has to offer while meeting with new and old friends alike, you cannot miss out on this! While both the sword and the shield are part of the symbol, anchorites generally refer to their holy symbols as “shields” and often use sword-and-shield metaphors as part of their religious doctrine.On the Halloween of 2005 we first opened our NWN1 Roleplay PW "Ravenloft - Prisoners of the Mist" to the public, and to celebrate the ten year anniversary of this date, we once again invite you all to take part in our recurring server and community initiative - the "Play-A-New-Character-Event".ĭuring this event, everyone participating will roll up entirely new characters, giving all equal terms in an exclusively low level environment that provides the perfect setup for immersive and exciting gothic horror roleplay. The symbol of the Church is a silver longsword, blade down, superimposed on an alabaster kite shield and adorned with a sprig of belladonna. Clerics of Ezra are also encouraged to learn fencing or other martial disciplines in order to protect the faithful in time of need. Such critics are simply looked upon by the faithful as more lost souls in need of preaching.Īnchorites are encouraged to learn the magic of the Church, which is seen as a divine gift from Ezra herself, and most who do so focus on spells of protection and healing. The leader of the Home Faith acts as “first among equals” in matters of the faith, but rarely uses his authority to overrule other sects.īecause of the politicking involved in sectarian matters and the wealth that flows into the church from the aristocracy, many feel that the Church of Ezra has become too worldly. In order to preserve unity among the local churches, the leaders of each sect have agreed to form an ecclesiastic council on matters of the faith, with the most prominent sect leaders acting as chiefs on that council. Several other denominations of the faith have grown in popularity in other nations, outside the sanctity and influence of the Home Faith. Wandering clerics and missionaries are known as wardens, and going on mission for a few years is a common way for priests to gain swift promotion upon returning to their home church. The Home Faith appoints Ezra’s faithful clerics, called anchorites, to the task of protecting and healing Her faithful, keeping them safe from the forces of evil. Its primary tenets revolve around duty, obedience, and following the ordered hierarchy of the church. The original sect, called the Home Faith, is centered in Borca. Since its founding, the Ezran faith has spawned three additional sanctioned sects, as well as dozens of unsupported heresies, minor sects, and regional variants. ![]() The fractious sects of the Church of Ezra have been debating the true nature and teachings of their ascended patron for decades, however. At its founding, the young Yakov claimed that a divine entity, Ezra, Our Guardian in the Mists, had given him a message to spread to all the world.Īccording to most traditions in the church, Ezra was a virtuous mortal woman who, despairing of the evils of the world, forever surrendered her mortality to the Mists to become an eternal guardian of mankind. ![]() Founded less than a hundred years ago by Yakov Dilisnya in the land of Borca, the Church of Ezra has managed to gain a huge following and acceptance in that time nonetheless. ![]()
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